Table of Contents
1. Dimensional Portal
2. Dragon Garden
a. Obtainable Items
3. Odin's Sky Island
a. Obtainable Items
4. Isle of the Outcast
a. Obtainable Items
a. Boss Monster
1. Marduth's Warrior
2. Golden Treasure Goblin
3. Marduth the Traitor
5. Wraith Monastery
a. Area Movement
b. Boss Monster
c. Exchange Items
d. Obtainable Items
6. Abandoned Underground Temple
a. Boss Monster
b. Obtainable Items
7. Sandstorm Canyon
a. Obtainable Items
b. Belzebta (Boss Monster)
8. Chaos Fortress
a. How to Chaos Fortress
1. Defeat the Boss
2. Occupy the Fortress
3. After the Fortress Occupation
b. Obtainable Items
9. Nusgard Hunting Ground
a. Fighting the Spirit Sentinel
b. Boss Monster
c. Obtainable Items
Dimensional portals are unique areas where you can acquire rich resources by exploring other dimensions other than the Haas continent.
▲ Portals that lead to another dimension in the world.
Because Dimensional Portals lead to a different dimension, you can only access them at specified times. Additionally, the amount of time you can explore within them is limited.
Within these dimensions you can obtain various items, experience, and gold.
Each dimensional portal can be accessed by clicking the Dimensional Portal option on the right side of the game screen.
Please note that the type of rewards you can obtain differs depending on the dimension.
|Dimension Portal Name||Access Requirements||Monster type||Day of the week||Open time|
(Lv.35~41/Lv.42 or higher)
|Lv.35 [Open Portal] Experiment for Paradise||Dragon type||everyday||• 1 hour per day
• Always open
|Odin's Sky Island||Lv.38 [Portal Opening] Hometown of different races||Humanoid|
|Sandstorm Canyon||Lv.45 [Story] Over the Barrier||Insect type|
|Nusgard Hunting Ground||Lv.46 [Portal Opening] Goddess' Hunting Ground||Animal type|
|Isle of the Outcast||Lv.40 [Portal Open] Outcast Island||Undead type||everyday||
• 10 Hours/Week
• NA: 10AM, 1PM, 4PM, 7PM, 10PM PDT
|Wraith Monastery||Lv.40 [Portal Open] Outcast Island||Undead type|
|Abandoned Underground temple||Lv.42 [Portal Opening] Underground Temple Resources||Devil||Sat/Sun/Mon/Tue|
|Chaos Fortress||Lv.45 [Story] Over the Barrier||Humanoid||Wed/Thur/Fri/Sat|
※ If you run out of the dimensional portal usage time, you will not be able to enter the dimensional portal.
※ Dragon Garden, Odin's Sky Island, Sandstorm Gorge, and Nusgard Hunting Area share Dimension Portal time, and can be used for 1 hour every day. (Recharged at 6:00 AM every day)
※ The Outcast Island, Wraith Monastery, Abandoned Underground Temple, and Chaos Fort share Dimension Portal time, and are available for 10 hours per week. (Charged every Wednesday at 6am)
※ The Outcast Island and Wraith Monastery are only available for single player.
※ Depending on the monster type, you can fight more effectively by enchanting additional damage effects.
Dragon Garden This is a sanctuary visited by the Baran, a dragon hunter, to elect a new warchief, the'Dragoncatcher'.
In this world, the dragon king Arafiel and his descendants live in a huge palace.
The warlike dragon hunters, the Baran, gather in front of their palace to compete to see who wins the dragon king's favor.
The Dragon Garden has a spiral structure, and dragons with different abilities live in each area.
Ontari and Vulpin are competing for resources unique to the Garden, joining hands with two competing forces in the Dragon Garden.
Dragon Garden is an area with Ontari vs. Vulpin faction combat, and is divided into Dragon Garden (Lv.35~41) and Dragon Garden (Lv.42~) depending on the entry level.
Please note that you can only enter the Dragon Garden that matches your character's level.
When entering the Dragon Garden you can see a total of 5 areas. Each area has a boss monster sleeping within.
|Classification||Area name||Boss Monster||Appearance Conditions|
|Safe Area||A Hot Hatchery||Burning Demican||
Appears when certain conditions are met when defeating monsters in each area.
|Frozen Nest||Agram of the cold|
|Dok Fog Botanical Garden||Beluk the Plague|
|[2 People] Corridor of Petrification||Dahatos the Golden|
|[3 Players] Shadow's Reality||Arafiel|
On death in the Dragon Garden, you will be returned to the starting point of the Hunter's Haven.
The Hunter's Haven has transportation that allows you to move to the rest of the base, except for the scorching hatchery.
※ Through this device, you can quickly move to outwit the opponent's faction or support the allied faction.
Alternatively, you can block the opponent's faction from entering by using the iron gates placed in each area.
▲ There are various devices and strategies hidden in each area to find use carefully.
▲ The wire mesh that can be seen in the stone hallway. The flames come up periodically. If you use it well, it can be a deadly asset in defeating your enemies.
In the Dragon Garden, you can obtain the 'Dragon Scale' item according to the conditions below.
- When you defeat a monster in the Dragon's Garden (Lv.42 or higher) conflict zone (RVR) in the Petrified Corridor, Shadow Egg Reality
- When you defeat an opponent in the Dragon's Garden (Lv.42 or higher)
Obtain 'Dragon Scales' and exchange them for various items from the Explorers.
▲ Transcendence Dungeon Resistant Transcendence Rune Stone, Transcendence Awakening Stone, and Mana EXP can be exchanged for items.
Odin's Sky Island
The heavenly island inhabited by different races called Odin's creatures. Orcs, Baran, Harpy, Goblins, and Humans live a mixed culture.
The heterogeneous tribes living in Haas came from this heavenly island a long time ago in ancient times, and they settled in Haas without returning to their hometown after the portal was cut off.
There is a watchdog on the Sky Island to watch them, and this watchdog is a descendant of the ancient Hashes.
The tribes forgot about Haas after the portal was cut off, eventually losing their purpose, and are living simply by monitoring different races.
On the Sky Island, you can exchange barter using special coins called Odin's Coins.
Ontari and Bulfin are competing for coins in partnership with the Sky Island watchdog.
The Sky Island of Odin is divided into five regions, as well as divided into Ontari vs. Vulpin Old Towns.
Each area is blocked by a mana barrier, however you can access each area with an entry ticket.
※ Poachers' Forest (RVR), Bird of Paradise Nest and Molar Mine admission tickets can be obtained by chance when hunting monsters, and you can also purchase tickets by collecting coins.
With the Admission Ticket for Vulpin: Birds of Paradise or Ontari: Molar Mine you can enter a faction specific space. With the Poacher's Forest (RVR) admission ticket, you can move to the central area where RVR takes place.
Please note that if you die and resurrect on Odin's Sky Island, or use Isolated Escape, you will move to the starting point instead of the Haas continent.
▲ An area with a Vulpin base (left) and an area with an Ontari base (right). The center is the area where RVR is available. You can move from the door icon to another area.
Mana XP and coin fragments can be obtained by hunting monsters in Odin's Sky Island. It is also possible to obtain Transcendental Rune Stones with a low probability.
You can collect 20 coins and exchange them for Odin's Coins, which can be used as currency to purchase various useful items at the shop.
You can get 'Red Coin Fragments' as well by hunting in the Poacher's Forest, an RVR area, or by defeating the opponent's faction, and you can exchange 2 Coin Fragments for 1 Red Coin Fragment.
※ Odin's Coin 1 = Coin Fragment 10 = Red Coin Fragment 5
※ Be careful as coin fragments and red coin fragments will be lost when you leave Odin's Sky Island.
▲ Items that can be purchased using Odin and Red coin fragments. These items can be purchased from Odin's Sky Island Operator.
In addition to fragments, a currency can be obtained through stealing supplies and food once per day.
▲ When you steal supplies or food, a group of advanced elite monsters and normal monsters will appear.
They can then be exchanged for Odin's Coins at Odin's Sky Island Exploration Vendor
▲ Transcendence Rune Stones and Transcendence Rune Upgrade Classes (once a week for each type of account) can be purchased (?).
Isle of the Outcast
Long ago the Isle of the Outcast was once an estate of Marduth, a traitor who was exiled from the Kingdom of Solum.
Mardut was a general who contributed to the founding of the Solum kingdom and received the island beyond the dimensional portal as a manor, but attempted to take the kingship by using black magic, and the Neyshar royal family who learned of this disconnected the portal so that he could not return to Haas.
Mardut grants the power of black magic to his entourages and turns the inhabitants and soldiers of the estate into undead to enslave them.
On the Exile's Island, you can barter using special coins called Island's Essence.
The Outcast Island is a place where neutral and conflict zones coexist, starting on the ship upon entry.
Please note that if you die and resurrect from the portal, you will resurrect at the starting point, not the Haas continent.
Battles with opponents are not allowed in neutral zones or in conflict zones.
※ The white part of the map is the neutral area, and the red part is the disputed area.
On the Exile's Island, you can get items called Mana XP and Island Aura when you defeat monsters.
※ Please note that the Island Aura is an item that is lost when exiting the dimensional portal.
You can collect 20 Island Aura and exchange it for Island Essence, or collect 50 to collect Mana EXP: 1000, 100 and exchange it for Transcendence Dungeon Resistance Rune Stones.
Island Essence can be used to purchase various useful items from exploration merchants. ※ You can only exchange up to 100 Island Essences per week.
※ As the essence of the island, you are able to purchase various items with weekly purchase restrictions.
When defeating monsters in an area you can find keys which unlock quests with certain conditions.
If you mouse over the red/black key icon on the minimap, you can check the number of keys remaining.
※ When all remaining keys are obtained, the key icon disappears.
Follow the quests that appear after acquiring the keys to visit the investigation point and interact with [F].
When you defeat the boss monster, you can get Island Essence and gold that can be exchanged for useful items.
You can also obtain Faint Upgrade Stone Powder and Faint Purifying Stone.
▲ After acquiring the key follow the quest and interact [F] at the investigation point to meet the boss monster.
Golden Treasure Goblin
In addition, if you find a treasure chest while killing monsters on the Island of the Exile you can obtain the Golden Treasure Goblin Kill Quest.
▲ Treasure chest. When you find a pickaxe you can interact with [F] and then interact with the treasure chest at the designated location [F] to meet the gold treasure goblin.
If you defeat the Golden Treasure Goblin you will obtain a Golden Scroll that will teleport you to a Treasure Room, so be sure to defeat it when you find it.
Marduth the Traitor
During monster hunting, you can obtain the Key to Marduth's Spirit.
You can get the Mardut's Ghost buff by interacting with Mardut's Ghost Key [F]. With this buff you can
talk to the infiltration support guard at the Tigris Foundation Research Base to move to Mardut's Castle.
※ If you defeat the enemy Mardut, all remaining keys will disappear.
1. After acquiring the key. 2. After confirming that you have obtained Mardut's ghost buff. 3. Infiltrate the Tigris Foundation investigation site. 4. Meet and defeat the tragic Mardut.
Items obtained by defeating the enemy Mardut can be seen in the screenshot below:
▲ The number of keys, appearance time, and items that can be obtained can be checked on the mini map as well.
No one remembers what the Wraith Monastery originally looked like.
However, this world was once a peaceful world where faithful priests and believers lived in the past.
One day a Dimensional Rift opened, and people were turned into ghosts by the power of madness that flowed through their veins.
The Dimensional Rift is closed, but the insanity remaining in the Wraith Monastery still turns everyone who visits it into evil spirits.
In a monastery where you lose yourself from the moment you enter, all anyone can see are enemies driven to crazed madness.
The Wraith Monastery is a dimensional portal that can be accessed from the Plains of the Colossus (Ontari) and the Steel Plateau (Vulpin) fortresses. As this is an infinite PvP zone where all adventurers other than you are enemies, neither party nor raid can be formed.
When all adventurers enter the Wraith Monastery, they arrive at the living quarters and become Evil Spirits.
※ Evil Spirit: All characters are collectively marked as Evil Spirits and all entities are targetable except for NPCs in the base or merchants wandering inside the ghost monastery.
※ The living quarters are a neutral area. Items cannot be used.
※ If you die at the Wraith Monastery you can resurrect in the living quarters.
※ When a character is Hidden inside the Wraith Monastery, the Wraith Bind effect is applied, which greatly reduces movement speed.
However, when the Mana Awakening Sneaky effect is activated, the Wraith Bind effect is not applied.
The general merchandise merchant located in the living quarters sells useful items within the Wraith Monastery.
The main items to be sold are the Wraith Monastery Teleport Scroll and the Wraith Monastery Base Return Scroll, which are teleport items that can be used during battle.
The Wraith Monastery consists of a total of 4 regions, excluding the living quarters and starting point. They are as follows:
• Order of Movement: Chapel of the Fanaticism <> Forgotten Haven <> Screaming Corridor <> Heretic Hunting Ground
▲ Mouse over the minimap [N] to see the + (cross) sign, and click to see the underground movement path.
You must acquire a 'key' to move to the area.
When the key appears, a system message is displayed in the center of the game screen, and it lasts for 5 minutes regardless of whether it is acquired or not. After checking the location of the key on the minimap [N], you can check the key to enter the next area by moving.
※ Please note that if you interact with the key [F] and hold it without dying until the expiration time (5 minutes) after acquisition, it will automatically move to a random location in the next area.
You cannot acquire additional keys while you have acquired the key.
Acquired keys are dropped upon death, and dropped keys can be acquired by other adventurers.
※ If you right click the key icon and put it down, you cannot obtain the key for a certain period of time.
When you kill a monster in the fourth area, the Heretic Hunting Ground, you can see a door-shaped icon on the minimap [N].
When you move to that location, you can interact [F] to discover a Secret Cemetery that you can enter.
▲ The Secret Cemetery disappears about 5 minutes after the entrance appears, so please move quickly.
When you enter the secret graveyard, you can get the [Mission] Knights Sleeping Under Feet that can be performed once a day and meet the Unnamed Knights Commander, a boss monster.
You can get 10 Tokens of Heresy by defeating the Nameless Knight Leader.
In the living quarters, you can trade with an exchange merchant to purchase Secret Notes.
Secret Notes can be exchanged for various useful items from merchants wandering inside the Wraith Monastery.
※ Please note that all secret messages will disappear if you leave the Wraith Monastery.
Each region sells different items, and the more you bring with you to the next room, the better items you can purchase.
▲ Items sold in each region.
In the chapel of the fanatics and the Forgotten Haven, you can only obtain mana experience from monsters, but when you arrive at the Screaming Corridor and the Heretic Hunting Ground, you can obtain a currency called Heretic Marks.
The Heretic Mark is an item that does not disappear even if you leave the Wraith Monastery, and it can be exchanged for various useful items at the exploration merchant located outside the Dimensional Portal.
Abandoned Underground Temple
The abandoned underground temple was created by the Dwarves and the Goblins who followed them.
The Chaos Stone they discovered was a powerful power source, and Dwarves and Goblins were able to gain enormous wealth by using the Chaos Stone.
However, the Chaos Stone was a dangerous object that caused a Dimensional Rift if used incorrectly, and
eventually Dwarves and Goblins awakened the monsters sleeping in the abyss under the mountain range.
After numerous sacrifices the temple was abandoned, but the Dwarves and Goblins are looking for a chance to monopolize the Chaos Stone by handing over responsibility to each other.
The Abandoned Underground Temple is an RVR area for Ontari vs. Vulpin faction clashes, and is a world consisting of a total of 9 zones.
Each area is arranged in a 3×3 shape, and a petrified boss monster resides in each area.
※ If you die in an Abandoned Underground Temple, the death experience penalty is not applied.
In addition, the Chaos Stones placed in each area are a kind of Relic, which can be taken as a relic for your camp by interacting with it [F].
※ Even Relics occupied by the opposing faction can be acquired through interaction [F].
▲ Basic relics (left) and relics occupied by each camp. You can receive buffs when you arrive in a relic area occupied by your faction.
In order to summon the boss monsters in each area, you must claim the relics in the shape of a bingo.
The boss at the intersection of Bingo is unlocked from Petrification.
▲ After completing the two lines the boss monster's petrification was removed (bottom right).
※ If the Holy Spirit's Grace buff is activated, you can obtain the completed employee's record item by defeating the Boss Monster.
Also, if you defeat the boss monsters in 8 areas except the middle area through the above bingo system, you can meet the final boss of the abandoned underground temple.
▲ Elebon awakens from the abyss in the central area.
If you defeat monsters in the Abandoned Underground Temple, you can obtain a Tombstone Fragment of the Abandoned Temple. Collect 20 fragments and exchange them for the Completed Temple Records, and then use them as currency to purchase various useful items.
※ Please note that the tombstone fragments of the abandoned temple will be lost when you leave the abandoned underground temple.
You can purchase various items such as Purification Stones and clan items from exploration merchants using the Completed Temple Records.
Sandstorm Gorge is a desolate and barren world worthy of its name.
This world full of sand and rocks is thriving with groups of beetles and cliff worms that eat the flesh of creatures that approach the rocks, with Belzebta, the Lord of All Worms as its ruler. Even in this harsh world where it is difficult to farm, a sturdy form of life continues to survive.
Most noticeable are the Grayrock Orcs who originally lived in the cracks of rocks, and the Red Branch Gnomish, who lived to get sap from cacti or poor trees.
However, the two races did not get along well because of each other's habits and characteristics, and they are struggling for ownership of the mysterious sand and sandstone crystals that can attract water veins.
In Sandstorm Gorge, you can barter with the sandstone crystals and mysterious sands that both races want.
Ontari and Vulpin support the Red Branch Gnomish and Grayrock Orcs respectively in their competition for rare resources.
Sandstorm Gorge is a Dimensional Portal that can be accessed from the Red Lion's Meadow / Blue Wolf's Plains fortress inside the Mana Wall, and only adventurers with Lv . 45 or higher can enter.
It is a place where the faction area and the conflict area (RVR) coexist. In the conflict area, you can battle with the enemy faction, and in the faction area, you can only battle if you choose to enter PvP mode by pressing CTRL+B.
When hunting in Sandstorm Canyon a moving sandstorm appears, so it is recommended to hunt while moving rather than continuing to hunt in one place.
※ Unlike Odin's Sky Island, you can move to the faction area of each faction.
※ Please note that if you die and resurrect from the portal you will be resurrected at the starting point, not the Haas continent.
※ The White part of the map is the Faction area, and the Red part is the Conflict area.
Each faction's residence is a safe area where you cannot take damage even if attacked by enemy factions.
Please note that if you climb or get close to high terrain throughout the Sandstorm Gorge, you will be bitten by the flesh-feeding cliff insects and your HP will slowly decrease.
※ It can be seen as a kind of debuff that continuously drains your HP. If you leave the area, the debuff will be canceled.
You can obtain Sandstone Crystals by defeating monsters in the faction area Sandfall Gorge.
The Conflict Zone (RVR) is a hunting ground that recommends a three-person party, and battles with other factions can occur. You can obtain Refined Sandstone Crystals by killing monsters or opponents.
※ Please note that Sandstone Crystals and Refined Sandstone Crystals are all lost when exiting the Dimensional Portal.
※ You can also get mysterious sand items in conflict areas.
You can collect 20 Sand Rock Crystals and exchange them for 1 Mysterious Sand, or collect 100 to exchange them for Transcendence Dungeon Resistance Transcendence Rune Stones.
Mysterious Sand can be used to purchase various useful items from exploration merchants.
※ With Mysterious Sand, you can purchase various items with weekly purchase restrictions.
Belzebta (Boss Monster)
Under certain conditions the boss monster Belzebta, appears in Sandstorm Gorge. When it appears, an earthquake occurs, and the following messages appear in sequence.
After Belzebta appears, he travels around the conflict zone (RVR).
▲ You can defeat Belzebta in the Conflict Zone (RVR), and rewards will be given to the last faction that hits him.
When participating in the raid, the reward can be acquired once a day.
In addition, please note that another boss monster, Sand Ranger Belzebreu, can appear with a low probability when killing normal monsters in the Sand Dust Up, Flowing Basin, and Death Valley areas.
The Chaos Fortress is a huge fortress built by the ancient Haas people to keep the Blackblood mercenaries and trolls in check, called the Chaos Forces in the past.
Knowing that the Chaos Forces were planning to invade Haas through portals, the ancients sought to stop the forces of chaos by installing a powerful relic in the center of the fortress with introspective and external structures.
Many years have passed since the fall of the ancients, and the Fortress of Chaos and its surrounding areas have been occupied by the Blackblood Mercenaries and the Trolls.
Once the Dimensional Portals open, Ontari and Vulpin try to obtain the relics of the ancients found in the center of the fortress based on past written records. They have constructed moving fortresses to attack the Chaos Fortress, and have been sending siege weapons into the portal to aid in their siege.
In order to conquer the Chaos Fortress you must escort the commander of your army and obtain chaos fragments and essences by defeating the Chaos Forces, and obtain relics installed in the heart of the fortress.
Chaos Fortress can be accessed from the Ancient Suwon/Machine Cradle Fortress inside the Mana Wall, and only by adventurers Lv.45 or higher.
It is divided into a Faction Area and a Conflict Area (RVR). You can battle the enemy faction in a Conflict Area while in a Faction area you can only battle if you activate PvP by pressing CTRL+B.
▲ Minimap before (left) and after killing Kranos (right). After killing, the position is Captured and the position of the corps commander will be displayed.
How to Chaos Fortress
A short guide on how to conquer the Chaos Fortress will be as follows:
Defeat the Boss.
1. When you kill a monster in a fortress in a conflict zone (RVR), a message indicating that the master of chaos has appeared will flash across your screen.
2. If you move to the center of the fortress, you can see that the fortress door which was closed until now is open.
3. Defeat Kranott, the Master of Chaos, and create a foundation to occupy the fortress by accessing relics.
▲ The last faction that hit Kranote can obtain rewards. (Limited to obtain rewards once a day)
After a certain period of time after treatment, the resistance door closes, and you can use the 'Out of Resistance' mobile device.
Occupy the Fortress
When you defeat Kranott, a notification message appears in the channel for the Fortress of Chaos, and
the legionaries of both sides start moving to occupy the empty fortress.
You can escort a friendly faction's legion leader, move your fortress to a safer position or by interfere with the opponent's progression.
※ Please not it is possible to occupy the positions listed here, as is indicated by the mini-map.
Escort the commander of your faction
|Hunting event||• Defeat monsters outside the outer castle.|
|Defend against enemy forces||• Defeat NPCs from the opposing faction that attack the outer gate.|
|Destroy the introspection gate||• Destroy the introspection gate and the commander of the friendly faction moves to the relic.
※ When the commander reaches the center, all the barricading gates disappear.
Interfere with the Legion Leader of the Opposite
Occupy the opposing faction's position
|• When occupying one, removes one lieutenant from the opposing party's legionary leader's party
• When occupying one, removes one buff that increases the opponent's legion's movement speed.
|Lieutenant Kill||• When Kranot dies, he can attack and defeat the lieutenant.|
|Legion Commander Defeat||• If you kill or remove all lieutenants, the Legion Commander's invincibility will be canceled and the kill becomes possible.|
※ Adventurers near allied/enemy corps commanders can get gold or silver coins depending on the success or failure of the event during the escort.
※ During the escort event, if there is a faction that has completed the event first, the other faction will automatically fail.
▲ A message displayed when the NPC of the opponent's faction attacks in an ambush.
After interacting with the flag placed in front of the opponent's camp [F], you can capture the position after a certain period of time.
If the opponent's faction interacts [F] with the flag again before it is fully captured, the capture will fail.
After Occupying the Fortress
After a faction has captured the fortress, the Additional Supply Buff is applied to nearby friendly adventurers.
▲ When you defeat a monster, you can additionally obtain Chaos Fragments, and a buff that lasts for 10 minutes.
By defeating monsters in the Chaos Fortress, you can obtain Mana EXP and Chaos Fragments items.
You can collect 30 Chaos Fragments and exchange them for Essence of Chaos.
You can exchange Old Gold/Silver Coins earned from escorting an allied legionary for Essence of Chaos.
※ Essence of Chaos and Old Gold/Silver Coins are all items that are lost if you leave the Dimensional Portal.
Essence of Chaos is an item used to purchase various useful items from exploration merchants.
※ You can obtain up to 115 Essence of Chaos per week.
※ Items that can be purchased with Essence of Chaos.
Nusgard Hunting Ground
Nusgard Hunting Ground is a rich world created by the hands of Solaris, the Goddess of the Sun and Lunaris, the Goddess of the Moon.
The two goddesses, who were born in the Mana Flow, created a forest and a stream lush with greenery and wanted their creatures to live in peace.
However, the two proud goddesses envied each other's talents and competed to see who would create a stronger, more seasoned and wise creature, and their creatures likewise competed in hunts for powerful sacrifices to be offered to their goddess in order to win the favor of their creators.
As time passed, those who served Solaris were called Red Lion Hunters, and those who served Lunaris were called Blue Wolf Hunters.
Ontari and Vulpin, who have stepped into the hunting grounds, think that it is no coincidence that the symbolic beasts are the same, and they formed an alliance with each of the factions to help the hunters compete.
Offer bigger, more powerful offerings and obtain the goddess' grace.
That is the only way to secure more resources than the opposing forces.
Nusgard Hunting Ground can be entered from the Falling Hillside /Dragonscale Marquis area, and only adventurers Lv .47 or higher can use it.
Nusgard Hunting Ground is divided into a Conflict Zone (RVR) located on the left and a Neutral Zone occupying the center and right. Various animal-type monsters appear.
※ Please note that if you die and resurrect from the portal, you will be resurrected at the starting point, not the Haas continent.
▲ If you mouse over each icon you can check detailed information, as well as the location of the collection exchange.
Fighting the Spirit Sentinel
In the Neutral Area, a Spirit Sentinel appears and patrols the inside of the Neutral Area.
A Flower of Fighting Spirit grows where the Spirit Sentinel passes, and you can obtain a Power of Fighting Spirit buff that increases damage to animal-type monsters through using it [F].
※Power of Fighting Spirit can be stacked up to 5 times.
Special boss monsters appear in each area of Nusgard Hunting Area, and after a certain period of time after the boss monster appears, the local NPC will notify you.
▲ You can get a hint of where the boss appeared through the directions in the dialogue.
When a boss monster is defeated, a Soul appears as an object. If you dedicate it to the goddess of each faction after acquisition a special buff is applied to all personnel in the vicinity of the base.
You can obtain Nus Beast's Skin by killing various monsters in the Nusgard Hunting Area ,and Nus Beast's Tooth by defeating monsters or opponents in the RVR area.
※ Care must be taken as all the skins and teeth of the Nus beast are deleted when leaving Nusgard's hunting ground.
※'Nus Beast's Skin can be exchanged for the Great Hunter's Token, and Nus Beast's Teeth can be exchanged for Legendary Hunter's Token or Transcendence Dungeon Resistance Transcendence Rune Stone.
The Great Hunter's Token and Legendary Hunter's Token from the exchange merchant can then be exchanged for various other items.
※ Depending on the content of the update, this game guide may differ from the actual game.